Author Topic: The World of Warcraft is a Kahanist game  (Read 3211 times)

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Offline ProudAndZionist

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The World of Warcraft is a Kahanist game
« on: August 09, 2009, 06:53:37 PM »


"Never again!"
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Offline takebackourtemple

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Re: The World of Warcraft is a Kahanist game
« Reply #1 on: August 09, 2009, 07:22:48 PM »
   A long time ago I modified a Starcraft game and placed content from the JTF website in it. I used an overlord as a Muslim Woman. She would drop infested terrans and scourges whereever she moved. I'll have to see if I can did it up again.
Does it bother you that you have to face the dome and the rock to say the sh'ma?

Offline ProudAndZionist

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Re: The World of Warcraft is a Kahanist game
« Reply #2 on: August 09, 2009, 07:27:20 PM »
 :laugh:
We are giants, giants in love...and if you ask that who are we, then you must be a dwarf.

Offline sonja_yu

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Re: The World of Warcraft is a Kahanist game
« Reply #3 on: August 09, 2009, 07:31:19 PM »
   A long time ago I modified a Starcraft game and placed content from the JTF website in it. I used an overlord as a Muslim Woman. She would drop infested terrans and scourges whereever she moved. I'll have to see if I can did it up again.

How did you add stuff from this site into the game?

Offline sonja_yu

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Re: The World of Warcraft is a Kahanist game
« Reply #4 on: August 09, 2009, 09:13:41 PM »
Will somebody ban that son-of-a...?

Offline sonja_yu

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Re: The World of Warcraft is a Kahanist game
« Reply #5 on: August 09, 2009, 09:29:14 PM »
AK-47 in your head and than bury you on the field!!!

Offline takebackourtemple

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Re: The World of Warcraft is a Kahanist game
« Reply #6 on: August 10, 2009, 05:58:04 AM »
   A long time ago I modified a Starcraft game and placed content from the JTF website in it. I used an overlord as a Muslim Woman. She would drop infested terrans and scourges whereever she moved. I'll have to see if I can did it up again.

How did you add stuff from this site into the game?

Using the map editor, you can create different types of games. You have the ability to create different event driven triggers.
Does it bother you that you have to face the dome and the rock to say the sh'ma?

Offline SW

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Re: The World of Warcraft is a Kahanist game
« Reply #7 on: August 10, 2009, 07:46:32 AM »
That's cool. But sorry, I don't really like WoW. I think the game is totally silly and it makes people addicted.

Offline sonja_yu

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Re: The World of Warcraft is a Kahanist game
« Reply #8 on: August 10, 2009, 08:39:45 AM »
   A long time ago I modified a Starcraft game and placed content from the JTF website in it. I used an overlord as a Muslim Woman. She would drop infested terrans and scourges whereever she moved. I'll have to see if I can did it up again.

How did you add stuff from this site into the game?

Using the map editor, you can create different types of games. You have the ability to create different event driven triggers.

Cool, good idea!

Offline Rubystars

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Re: The World of Warcraft is a Kahanist game
« Reply #9 on: August 10, 2009, 08:59:23 AM »
I like Evony

Offline takebackourtemple

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Re: The World of Warcraft is a Kahanist game
« Reply #10 on: August 10, 2009, 07:12:50 PM »
Who's up for playing the JTF starcraft game if I can find it?
Does it bother you that you have to face the dome and the rock to say the sh'ma?

Offline White Israelite

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Re: The World of Warcraft is a Kahanist game
« Reply #11 on: August 10, 2009, 07:16:54 PM »
I don't really like world of warcraft, it's too "carebearish", people sit there all day with their fancy colorful armor and go on "raids" that consists of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard. Where is the skill in that?

I used to play Asheron's Call back in the day on the player killer server Darktide, I also played Darkfall online and waiting for Mortal Online which will be completely player killer and full loot.

Offline muman613

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Re: The World of Warcraft is a Kahanist game
« Reply #12 on: August 10, 2009, 07:20:37 PM »
I like Evony

isn't this the game that is advertised by a scantily clad woman whose bust is overflowing her top? I couldn't figure out what they were advertising? Does she come with the game?

You shall make yourself the Festival of Sukkoth for seven days, when you gather in [the produce] from your threshing floor and your vat.And you shall rejoice in your Festival-you, and your son, and your daughter, and your manservant, and your maidservant, and the Levite, and the stranger, and the orphan, and the widow, who are within your cities
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Offline SW

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Re: The World of Warcraft is a Kahanist game
« Reply #13 on: August 10, 2009, 07:21:33 PM »
I don't really like world of warcraft, it's too "carebearish", people sit there all day with their fancy colorful armor and go on "raids" that consists of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard. Where is the skill in that?

I used to play Asheron's Call back in the day on the player killer server Darktide, I also played Darkfall online and waiting for Mortal Online which will be completely player killer and full loot.

Agree.
Who's up for playing the JTF starcraft game if I can find it?

Me  ;D

Offline Rubystars

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Re: The World of Warcraft is a Kahanist game
« Reply #14 on: August 10, 2009, 07:30:47 PM »
I like Evony

isn't this the game that is advertised by a scantily clad woman whose bust is overflowing her top? I couldn't figure out what they were advertising? Does she come with the game?



The advertisements are stupid, but yes that's the one. There is no porn in the game. The ads are just an enticement to get males to join. What you do is build a city and a military and defend against attacks by other players and/or attack them. I'm Ruby on Server 22. I haven't made a lot of attacks but I was highly amused when someone tried to attack me and the archer towers on my wall annihilated their army. lol

I laugh when I see people come on and say "So where is the girl?" and people say "There is none"

Offline Madmarv

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Re: The World of Warcraft is a Kahanist game
« Reply #15 on: August 10, 2009, 08:58:48 PM »
I don't really like world of warcraft, it's too "carebearish", people sit there all day with their fancy colorful armor and go on "raids" that consists of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard. Where is the skill in that?

I used to play Asheron's Call back in the day on the player killer server Darktide, I also played Darkfall online and waiting for Mortal Online which will be completely player killer and full loot.

I disagree ;D
As you know, WoW is a very large game with huge community. It have many aspects of gaming of which you can choose between. For example, "...of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard" that is wrong. First, this is PvE, Player vs Electronic (or player vs the computer), it can be really easy and boring after a while yes, thats why the game keeps progressing and the developers add more content everytime. The new PvE content is ... VERY hard to implement specialy with pugs (players from outside your guild - sometimes its impossible even ...), the old content is always easy because you always have the gear for it, and the experience, and most of the time you don't need to do it. You need to do the new content because there you will get your progress. In order to complete the new content, you must read on the internet about the tactics, like how many people to get with you, how many tanks, healers, dps, what should you do in x happen, or y happens, or at that specific time, technically, thinking about it seems kinda easy, but making all 40 or 25 or even 10 players follow the same tactic in harmony, is so hard to do.

But forget the PvE content, I agree it kinda gets boring with time and very repetitive, the real hard part of the game is PvP (player vs player). If you haven't tried that one yet, you don't know half the content of wow :) arena is very hard specialy when you go up on the rating, where you start facing players that play 10 hours a day ... it becomes insanely hard and even frustrating. But its VERY challenging.

I played wow for over 3 years now, sometimes I used to quit for few months then get back to it again, right now I've been off the game for 2 months, probebly (and HOPEFULY) I wont get back to it again, cause it consumes a lot of time, and money...

For those who play it, I have a 80 orc warrior (my main char and with which I had over 2k arena rating with it), lvl 80 undead rogue, 70 female belf warlock and 70 male belf DK. and few more in the middle  :o
In Ragnaros EU (PvP) realm ^^

ProudZionist do you play wow right now and is that your char?
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Offline White Israelite

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Re: The World of Warcraft is a Kahanist game
« Reply #16 on: August 10, 2009, 09:07:03 PM »
I don't really like world of warcraft, it's too "carebearish", people sit there all day with their fancy colorful armor and go on "raids" that consists of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard. Where is the skill in that?

I used to play Asheron's Call back in the day on the player killer server Darktide, I also played Darkfall online and waiting for Mortal Online which will be completely player killer and full loot.

I disagree ;D
As you know, WoW is a very large game with huge community. It have many aspects of gaming of which you can choose between. For example, "...of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard" that is wrong. First, this is PvE, Player vs Electronic (or player vs the computer), it can be really easy and boring after a while yes, thats why the game keeps progressing and the developers add more content everytime. The new PvE content is ... VERY hard to implement specialy with pugs (players from outside your guild - sometimes its impossible even ...), the old content is always easy because you always have the gear for it, and the experience, and most of the time you don't need to do it. You need to do the new content because there you will get your progress. In order to complete the new content, you must read on the internet about the tactics, like how many people to get with you, how many tanks, healers, dps, what should you do in x happen, or y happens, or at that specific time, technically, thinking about it seems kinda easy, but making all 40 or 25 or even 10 players follow the same tactic in harmony, is so hard to do.

But forget the PvE content, I agree it kinda gets boring with time and very repetitive, the real hard part of the game is PvP (player vs player). If you haven't tried that one yet, you don't know half the content of wow :) arena is very hard specialy when you go up on the rating, where you start facing players that play 10 hours a day ... it becomes insanely hard and even frustrating. But its VERY challenging.

I played wow for over 3 years now, sometimes I used to quit for few months then get back to it again, right now I've been off the game for 2 months, probebly (and HOPEFULY) I wont get back to it again, cause it consumes a lot of time, and money...

For those who play it, I have a 80 orc warrior (my main char and with which I had over 2k arena rating with it), lvl 80 undead rogue, 70 female belf warlock and 70 male belf DK. and few more in the middle  :o
In Ragnaros EU (PvP) realm ^^

ProudZionist do you play wow right now and is that your char?

I don't like the PVP in WOW because there is no "Risk/Reward", there are barriers where you can't have PVP and there is no looting system for death. When I played AC, we did raids on towns and no one was protected, no computer guards, no houses, you weren't safe anywhere. This created a system of community where people traded in town and we kept towns busy protecting it with real humans. On death, you would drop loot and when we went on raids, when we killed enemies, they would drop loot/items that were valuable.

This created a sense of accomplishment and reward after a hard raid.

AC was ruined after housing and mansions came into place because they had "safety barriers" and no one stayed in towns anymore.

WOW is a designated classic "cookie cutter" game while you PVP with a safety net. I don't like that.

I never really liked WOW.

Offline Moijea

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Re: The World of Warcraft is a Kahanist game
« Reply #17 on: August 10, 2009, 09:30:57 PM »
Could someone elaborate on whether they consider any part of the game to be involved with spells or witchcraft?
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Offline Madmarv

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Re: The World of Warcraft is a Kahanist game
« Reply #18 on: August 10, 2009, 09:39:46 PM »
Could someone elaborate on whether they consider any part of the game to be involved with spells or witchcraft?

Lol ofcourse, most of it involves around spells and casting magic ;D
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Offline Madmarv

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Re: The World of Warcraft is a Kahanist game
« Reply #19 on: August 10, 2009, 09:45:47 PM »

I don't like the PVP in WOW because there is no "Risk/Reward", there are barriers where you can't have PVP and there is no looting system for death. When I played AC, we did raids on towns and no one was protected, no computer guards, no houses, you weren't safe anywhere. This created a system of community where people traded in town and we kept towns busy protecting it with real humans. On death, you would drop loot and when we went on raids, when we killed enemies, they would drop loot/items that were valuable.

This created a sense of accomplishment and reward after a hard raid.

AC was ruined after housing and mansions came into place because they had "safety barriers" and no one stayed in towns anymore.

WOW is a designated classic "cookie cutter" game while you PVP with a safety net. I don't like that.

I never really liked WOW.

There are tons of valuable rewards in PvP, specially when playing arena, and they are not easy to get AT ALL. I don't know when or where did you play wow before, but I'm sure you got a wrong idea about it. WoW is the most popular, most played game in the world atm. In arena there is no safe places. In battlegrounds, there are no safe places as well. The only safe places where you can be is in your own major city or in a sanctuary, I agree though that before, the PvP was more amusing, it was more about world pvp rather than just sit in your city and queue yourself to a battleground or arena, world pvp was the sh1t! (excuse my language) you could go with 10 more players and invade a small village or gank leveling players or anything, it was epic, however now this happens less.
Maybe you have chosen the wrong class for you, maybe you played in the wrong realm with the wrong people, who knows, the leveling part of the game can be a bit boring (atleast for me), but when you get to the last level (lvl 80) this is where it becomes interesting.
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Offline Moijea

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Re: The World of Warcraft is a Kahanist game
« Reply #20 on: August 11, 2009, 12:48:27 AM »
Could someone elaborate on whether they consider any part of the game to be involved with spells or witchcraft?

Lol ofcourse, most of it involves around spells and casting magic ;D

No seriously, I am greatly concerned about this as a spiritual issue, I know someone who plays it a lot, has for years. If what you say is true, I would consider it a dangerous thing, akin to Harry Potter. 
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Offline Madmarv

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Re: The World of Warcraft is a Kahanist game
« Reply #21 on: August 11, 2009, 01:01:14 AM »
Could someone elaborate on whether they consider any part of the game to be involved with spells or witchcraft?

Lol ofcourse, most of it involves around spells and casting magic ;D

No seriously, I am greatly concerned about this as a spiritual issue, I know someone who plays it a lot, has for years. If what you say is true, I would consider it a dangerous thing, akin to Harry Potter. 

Dude, its just a game, an addictive game, magic/spells/harry potter or parry hotter have nothing to do with it. Poker is just a cards game, and its also addictive even if not playing with real money. Relax :) its just a very good game
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Offline Hyades

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Re: The World of Warcraft is a Kahanist game
« Reply #22 on: August 11, 2009, 01:05:39 AM »
I don't really like world of warcraft, it's too "carebearish", people sit there all day with their fancy colorful armor and go on "raids" that consists of 50 people sitting in a dungeon attacking a big dragon while going AFK from their keyboard. Where is the skill in that?

I used to play Asheron's Call back in the day on the player killer server Darktide, I also played Darkfall online and waiting for Mortal Online which will be completely player killer and full loot.

Agree.
Who's up for playing the JTF starcraft game if I can find it?
Me too!!!!  ;D
Me  ;D

Offline Hyades

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Re: The World of Warcraft is a Kahanist game
« Reply #23 on: August 11, 2009, 01:13:49 AM »
Could someone elaborate on whether they consider any part of the game to be involved with spells or witchcraft?

Lol ofcourse, most of it involves around spells and casting magic ;D

No seriously, I am greatly concerned about this as a spiritual issue, I know someone who plays it a lot, has for years. If what you say is true, I would consider it a dangerous thing, akin to Harry Potter. 

That should not be a problem. I am addicted to astronomy, star watching and I have a huge foto of the Milky Way above my couch. But I HATE astroLOGY since it is the matter of the "ovdei kokhavim umazalot"and the simple fact that people believe in this BS as they think that stars which are millions and billions of light years away from each other forming by coincidence some pictures in the sky can influence their lives. And they do not even know that astrology uses data of 2,000 years ago for their filthy horoscopes! By their standards I would be Gemini, but in reality the precession makes constellations "moving" their position that actually I would be Taurus! Look how stupid people are to think this can influence their lives. THIS is INDEED problematic. Just as laying cards or using crystal balls or so.
So a simple game should not be considered a problem since it is no worship (at least for a mentally sane person) of any magic or esoteric blah blah blah - but just a game!

Offline muman613

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Re: The World of Warcraft is a Kahanist game
« Reply #24 on: August 11, 2009, 01:17:53 AM »
Judaism does not say that there is nothing to astrology. Judaism just requests that humanity doesn't try to use the forces of nature in order to predict the future. The whole concept of Mazel {Flow} is based on the stars. There is reason to believe that all forces in the universe play a part in the flow of power. I don't discount the idea that the stars may influence my daily routine.

We should not attempt to use the forces of nature in order to try to know the future. Every time mankind does this Hashem has thwarted our attempts.

We also deny the concept of coincidence...

http://www.ou.org/chagim/astrology.htm

Quote

Significance of Astrology in Judaism

In Judaism, Astrology is not regarded as "idol worship," even though the generic name for "idol worship" is "Avodat Kochavim U'Mazalot," Worship of the Stars and the Signs of the Zodiac."

From the Jewish perspective, the stars are not unrelated to events on earth. It is not irrelevant whether one was born on Pesach, or Yom Kippur, or Lag Ba'Omer or on any particular day. Each day is special and has a unique imprint.

On the other hand, if an individual was born under the "sign" of Mars, the Talmud says that he will have a tendency to spill blood. This tendency can be realized in a number of very different ways, however, which are subject to an individual's choice. In this case, options might be a soldier, a surgeon, a murderer, a "shochet," a ritual slaughterer of animals, or a "mohel," one who performs ritual circumcisions. These options correspond to a potential hero, a healer, one who violates the "image of G-d," to those who do "holy work" of different types.

There is a principle, "Ayn Mazal L'Yisrael," "Israel's fate is not determined by the stars." The Jew, raised in his People's traditions and Torah values, feels the reality of "freedom of choice" in his bones. So deeply ingrained is this knowledge and feeling, that the Jew rarely has cause to think about astrological factors.

It is the belief that one cannot escape from the grip of the stars that distinguishes Astrology from "Worship of the Stars and Signs of the Zodiac." It is always possible to define one's fate, by choosing behavior which is guided by morality and integrity, within the parameters - intellectual and emotional, physical and spiritual, which a person is given to work with.
You shall make yourself the Festival of Sukkoth for seven days, when you gather in [the produce] from your threshing floor and your vat.And you shall rejoice in your Festival-you, and your son, and your daughter, and your manservant, and your maidservant, and the Levite, and the stranger, and the orphan, and the widow, who are within your cities
Duet 16:13-14